Love (War) story NVIDIA TWIMTBP v. ATI The Way it Meant To Be Bought?? - Page 26
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Thread: Love (War) story NVIDIA TWIMTBP v. ATI The Way it Meant To Be Bought??
  
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  1. #251
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    Re: Love (War) story NVIDIA TWIMTBP v. ATI The Way it Meant To Be Bought??



    bisa jadi tuch , tapi rasanya minimal pasti masih ada lah RAM yg dialokasikan untuk system memory, coz kalo sampe habis kemakan ama VRAM semua jadi ga bisa hidup donk kompinya gara-2 RAM not detected ? :laugh:




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    Re: Love (War) story NVIDIA TWIMTBP v. ATI The Way it Meant To Be Bought??



    Quote Originally Posted by brewclaw View Post
    hehe terus terang kalo saya kurang tau teorinya gimana tapi saya nguji secara langsung di kompi gw, dgn OS XP SP3 yg biasanya saya pakai bareng VGA 88GTS 512 dan memory DDR2 4GB kit di system properties terdetect system RAM sebesar 3,5 GB, begitu saya beli VGA card baru yaitu NV GTS 250 512 dan tetep juga memasang VGA saya yang lama untuk digunakan sebagai PPU saya cek lagi di system propertiesnya system RAM malah jadi berkurang sisa 3GB, begitu saya copot card 88GTS 512nya value system RAM kembali seperti semula yakni 3,5GB, maka dari itu saya bisa berpendapat demikian, tapi kalo emang ada yang salah mohon dikoreksi aja deh bro
    Hmm ... sepertinya bugs di XP SP3 kali yah.
    Memang smp skrg XP paling stabil adalah SP2

    Kasus bro bs terjadi kl GPU yg dipasang menggunakan HyperMemory, sedangkan 88GTS setau ane tdk mengadopsi teknologi ini.
    Kl smp GPU mengambil memory utama dlm melakukan buffering, utk apa lg dipasang dedicated VRAM pd PCB VGA Card ..?

    Still limitasi memory 3.25GB adalah murni limitasi OS 32-bit yg skrg konon diperbaiki oleh MS pd Win 7 utk dapat mengakses & mengalokasi full 4GB physical memory (RAM)
    Last edited by Eikichi; 24-12-2009 at 02:48.

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    Re: Love (War) story NVIDIA TWIMTBP v. ATI The Way it Meant To Be Bought??



    Quote Originally Posted by Eikichi View Post
    Hmm ... sepertinya bugs di XP SP3 kali yah.
    Memang smp skrg XP paling stabil adalah SP2

    Kasus bro bs terjadi kl GPU yg dipasang menggunakan HyperMemory, sedangkan 88GTS setau ane tdk mengadopsi teknologi ini.
    Kl smp GPU mengambil memory utama dlm melakukan buffering, utk apa lg dipasang dedicated VRAM pd PCB VGA Card ..?

    Still limitasi memory 3.25GB adalah murni limitasi OS 32-bit yg skrg konon diperbaiki oleh MS pd Win 7 utk dapat mengakses & mengalokasi full 4GB physical memory (RAM)
    IMHO limitasi memory OS 32 bit tidak akan pernah diperbaiki karena sudah ada versi 64bitnya. Ini bukan blok tapi lebih ke kompatibilitas . Dari forum luar.. OS dan VGA berkaitan erat. Links Techpowerup here.

    Under DirectX 9.0C (and lower) video card ram must be duplicated into system ram. That means if you're running on the highest settings with your new shiny 1GB video card - that 1GB of video memory must be duplicated leaving you with only 2GB left for your game.......

    .......Example configs:
    32 bit
    4GB system ram
    1GB video card

    3GB system ram usable, 2GB left in games once video card ram is duplicated.

    2GB system ram
    1GB video card

    1GB system ram usable, The last 1GB would fight with the video card ram here. If you dont lower texture settings, resolution, and AA you'll get pretty nasty stuttering as you run out of ram.

    4GB system ram
    2x1GB video cards (SLI/crossfire)

    2GB system ram usable, 2GB left in games once video card ram is duplicated.
    (SLI and crossfire only use one video cards ram. Because of how it works both cards ram is in the address space, but only one cards ram is duplicated)

    64 bit
    4GB system ram
    1GB video card

    4GB system ram usable, 3GB left in games once video card ram is duplicated.

    2GB system ram
    1GB video card

    1GB system ram usable, The last 1GB would fight with the video card ram. This kind of PC is the one where people claim vista x64 has no real advantage, or slower due to 64 bit using slightly more ram than 32 bit in windows itself.

    4GB system ram
    2x1GB video cards (SLI/crossfire)

    4GB system ram usable, 3GB left in games once video card ram is duplicated.
    (SLI and crossfire only use one video cards ram. Because of how it works both cards ram is in the address space, but only one cards ram is duplicated)
    Komen saya, walau Test n Bench itu berat di proses, tapi datanya sedikit. Ini kebalikan dengan game.

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    Re: Love (War) story NVIDIA TWIMTBP v. ATI The Way it Meant To Be Bought??



    @andreebdg : OS 32-bit support up to 4GB bro, ini sdh diaplikasikan dr Win Server 2000 (advanced edition) 32-bit koq.
    Utk desktop baru di Win 7 yg diberikan memory address up to 4GB berhubung perkembangan teknologi memory lbh ke arah dual / triple kit dgn minimum size 4GB kit.

    Mengenai VRAM vs RAM seperti yg bro copas, memory utama (RAM) sudah pasti diperlukan oleh games, wong games jg termasuk aplikasi toh & kita sama2 tau bahwa aplikasi membutuhkan resource RAM.

    Yg jd pembahasan di sini adalah kekhawatiran menggunakan VGA dgn VRAM besar pada platform 32-bit, nah hal ini ga ada hubungannya bro.
    GPU tdk akan lgs memotong RAM sebesar VRAM utk aplikasi harian koq.
    GPU tetap akan mengakses dedicated VRAM dlm menjalankan request dari aplikasi semisal games.
    Apabila ternyata tidak cukup, seperti halnya aplikasi lain baru akan mengakses memory utama yg seperti bro sebut di atas sebagai duplicate atau resource reserve.

    Bahkan hal ini nampaknya cm terjadi pada GPU DX 9.0c ke bawah, ga tau deh gmn rulesnya utk card DX 10 ke atas tp yg pasti besaran VRAM bkn suatu disadvantage yg perlu dikhawatirkan regardless menggunakan OS 32-bit or 64-bit.

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    Re: Love (War) story NVIDIA TWIMTBP v. ATI The Way it Meant To Be Bought??



    makin ke belakang makin bingung gw mbaca ini thread, kok jadi mbahas soal akses RAM 32bit vs 64bit OS yak?

    sesuai judul topic, mari kita batasin pembahasan cukup ke ngata-ngatain NVIDIA aja :laugh:

    Welcome to 3D TV era.... awesome


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    Re: Love (War) story NVIDIA TWIMTBP v. ATI The Way it Meant To Be Bought??



    Quote Originally Posted by bonk View Post
    makin ke belakang makin bingung gw mbaca ini thread, kok jadi mbahas soal akses RAM 32bit vs 64bit OS yak?

    sesuai judul topic, mari kita batasin pembahasan cukup ke ngata-ngatain NVIDIA aja :laugh:
    wkwkwkwkwkwkwkkwwkkwwk..........

    ngga ada yang ngamuk yah bang klo nvidiot dibahas :laugh:

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    Re: Love (War) story NVIDIA TWIMTBP v. ATI The Way it Meant To Be Bought??



    Quote Originally Posted by Eikichi View Post
    @andreebdg : OS 32-bit support up to 4GB bro, ini sdh diaplikasikan dr Win Server 2000 (advanced edition) 32-bit koq.
    Utk desktop baru di Win 7 yg diberikan memory address up to 4GB berhubung perkembangan teknologi memory lbh ke arah dual / triple kit dgn minimum size 4GB kit.

    Mengenai VRAM vs RAM seperti yg bro copas, memory utama (RAM) sudah pasti diperlukan oleh games, wong games jg termasuk aplikasi toh & kita sama2 tau bahwa aplikasi membutuhkan resource RAM.

    Yg jd pembahasan di sini adalah kekhawatiran menggunakan VGA dgn VRAM besar pada platform 32-bit, nah hal ini ga ada hubungannya bro.
    GPU tdk akan lgs memotong RAM sebesar VRAM utk aplikasi harian koq.
    GPU tetap akan mengakses dedicated VRAM dlm menjalankan request dari aplikasi semisal games.
    Apabila ternyata tidak cukup, seperti halnya aplikasi lain baru akan mengakses memory utama yg seperti bro sebut di atas sebagai duplicate atau resource reserve.

    Bahkan hal ini nampaknya cm terjadi pada GPU DX 9.0c ke bawah, ga tau deh gmn rulesnya utk card DX 10 ke atas tp yg pasti besaran VRAM bkn suatu disadvantage yg perlu dikhawatirkan regardless menggunakan OS 32-bit or 64-bit.
    Setahu saya windows 2003 pake virtual address space, yang tentunya berbeda dengan address space beneran. 32 bit limit tetap ada... Links here

    People who are unfamiliar with the real meaning behind the 4GB Windows memory limit often point out that certain versions of Windows (such as Enterprise or Datacenter editions) can actually support more than 4GB of physical memory. However, adding more than 4GB of physical memory to a server still doesn't change the fact that it's a 32-bit processor accessing a 32-bit memory space. Even when more than 4GB of memory is present, each process still has the normal 2GB virtual address space, and the kernel address space is still 2GB, just as on a normal non-PAE system.

    However, systems booted /PAE can support up to 64GB physical memory. A 32-bit process can "use" large amounts of memory via AWE (address windowing extension) functions. This means that they must map views of the physical memory they allocate into their 2GB virtual address space. Essentially, they can only use 2GB of memory at a time.

    Di daftar yang saya copy itu kan ada 2 kategori.. Usable dan Left... Okelah DX 10 keatas ga ada mirror, tapi kan berarti cuma Left nya yang ilang, usablenya tetap kepotong.

    Jadi pada non windows server, usable memory terpotong address space, sedangkan Left memory terpotong duplikasi VRAM yang besarnya tergantung pemakaian.

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    Re: Love (War) story NVIDIA TWIMTBP v. ATI The Way it Meant To Be Bought??



    Wadoh... wakakakaka.. sori deh penonton, dagelannya jadi ga seru yah

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    Re: Love (War) story NVIDIA TWIMTBP v. ATI The Way it Meant To Be Bought??



    Quote Originally Posted by bonk View Post
    makin ke belakang makin bingung gw mbaca ini thread, kok jadi mbahas soal akses RAM 32bit vs 64bit OS yak?

    sesuai judul topic, mari kita batasin pembahasan cukup ke ngata-ngatain NVIDIA aja :laugh:
    yup....walaupun cukup seru...TAPI jadi OOT neh.....
    PLZ back to topic ALL......
    Kick me if u can......!!

    http://coqute.mybrute.com

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    Re: Love (War) story NVIDIA TWIMTBP v. ATI The Way it Meant To Be Bought??



    Berhalaman-halaman mayoritas sama ya kesimpulannya..

    Berhubung 4850 lagi masuk kandang service center (garansi berakhir jan 2010 tapi masih diterima ) jadi terpaksa liat2 lagi jajaran vga yg available saat ini. Ternyata memang kalo mempertimbangkan price/performance pilihannya tidak lain dan tidak bukan hanya ATI.. mulai dari kelas budget hingga high-end..

    Seandainya NVIDIA menurunkan kelas high-end nya ke level mainstream, mungkin ceritanya bisa sedikit berbeda. Tapi itu rasanya akan susah terjadi selama NVIDIA belum punya produk baru yang bisa mengisi kekosongan di level high-end apabila yg lama diturunkan kelasnya
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