bisa jadi tuch, tapi rasanya minimal pasti masih ada lah RAM yg dialokasikan untuk system memory, coz kalo sampe habis kemakan ama VRAM semua jadi ga bisa hidup donk kompinya gara-2 RAM not detected ? :laugh:
bisa jadi tuch, tapi rasanya minimal pasti masih ada lah RAM yg dialokasikan untuk system memory, coz kalo sampe habis kemakan ama VRAM semua jadi ga bisa hidup donk kompinya gara-2 RAM not detected ? :laugh:
Hmm ... sepertinya bugs di XP SP3 kali yah.
Memang smp skrg XP paling stabil adalah SP2
Kasus bro bs terjadi kl GPU yg dipasang menggunakan HyperMemory, sedangkan 88GTS setau ane tdk mengadopsi teknologi ini.
Kl smp GPU mengambil memory utama dlm melakukan buffering, utk apa lg dipasang dedicated VRAM pd PCB VGA Card ..?
Still limitasi memory 3.25GB adalah murni limitasi OS 32-bit yg skrg konon diperbaiki oleh MS pd Win 7 utk dapat mengakses & mengalokasi full 4GB physical memory (RAM)
Last edited by Eikichi; 24-12-2009 at 02:48.
IMHO limitasi memory OS 32 bit tidak akan pernah diperbaiki karena sudah ada versi 64bitnya. Ini bukan blok tapi lebih ke kompatibilitas. Dari forum luar.. OS dan VGA berkaitan erat. Links Techpowerup here.
Komen saya, walau Test n Bench itu berat di proses, tapi datanya sedikit. Ini kebalikan dengan game.Under DirectX 9.0C (and lower) video card ram must be duplicated into system ram. That means if you're running on the highest settings with your new shiny 1GB video card - that 1GB of video memory must be duplicated leaving you with only 2GB left for your game.......
.......Example configs:
32 bit
4GB system ram
1GB video card
3GB system ram usable, 2GB left in games once video card ram is duplicated.
2GB system ram
1GB video card
1GB system ram usable, The last 1GB would fight with the video card ram here. If you dont lower texture settings, resolution, and AA you'll get pretty nasty stuttering as you run out of ram.
4GB system ram
2x1GB video cards (SLI/crossfire)
2GB system ram usable, 2GB left in games once video card ram is duplicated.
(SLI and crossfire only use one video cards ram. Because of how it works both cards ram is in the address space, but only one cards ram is duplicated)
64 bit
4GB system ram
1GB video card
4GB system ram usable, 3GB left in games once video card ram is duplicated.
2GB system ram
1GB video card
1GB system ram usable, The last 1GB would fight with the video card ram. This kind of PC is the one where people claim vista x64 has no real advantage, or slower due to 64 bit using slightly more ram than 32 bit in windows itself.
4GB system ram
2x1GB video cards (SLI/crossfire)
4GB system ram usable, 3GB left in games once video card ram is duplicated.
(SLI and crossfire only use one video cards ram. Because of how it works both cards ram is in the address space, but only one cards ram is duplicated)
@andreebdg : OS 32-bit support up to 4GB bro, ini sdh diaplikasikan dr Win Server 2000 (advanced edition) 32-bit koq.
Utk desktop baru di Win 7 yg diberikan memory address up to 4GB berhubung perkembangan teknologi memory lbh ke arah dual / triple kit dgn minimum size 4GB kit.
Mengenai VRAM vs RAM seperti yg bro copas, memory utama (RAM) sudah pasti diperlukan oleh games, wong games jg termasuk aplikasi toh & kita sama2 tau bahwa aplikasi membutuhkan resource RAM.
Yg jd pembahasan di sini adalah kekhawatiran menggunakan VGA dgn VRAM besar pada platform 32-bit, nah hal ini ga ada hubungannya bro.
GPU tdk akan lgs memotong RAM sebesar VRAM utk aplikasi harian koq.
GPU tetap akan mengakses dedicated VRAM dlm menjalankan request dari aplikasi semisal games.
Apabila ternyata tidak cukup, seperti halnya aplikasi lain baru akan mengakses memory utama yg seperti bro sebut di atas sebagai duplicate atau resource reserve.
Bahkan hal ini nampaknya cm terjadi pada GPU DX 9.0c ke bawah, ga tau deh gmn rulesnya utk card DX 10 ke atas tp yg pasti besaran VRAM bkn suatu disadvantage yg perlu dikhawatirkan regardless menggunakan OS 32-bit or 64-bit.
makin ke belakang makin bingung gw mbaca ini thread, kok jadi mbahas soal akses RAM 32bit vs 64bit OS yak?
sesuai judul topic, mari kita batasin pembahasan cukup ke ngata-ngatain NVIDIA aja :laugh:
wkwkwkwkwkwkwkkwwkkwwk..........
ngga ada yang ngamuk yah bang klo nvidiot dibahas :laugh:
cendol sent....gara2 komentnya lucu![]()
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Setahu saya windows 2003 pake virtual address space, yang tentunya berbeda dengan address space beneran. 32 bit limit tetap ada... Links here
People who are unfamiliar with the real meaning behind the 4GB Windows memory limit often point out that certain versions of Windows (such as Enterprise or Datacenter editions) can actually support more than 4GB of physical memory. However, adding more than 4GB of physical memory to a server still doesn't change the fact that it's a 32-bit processor accessing a 32-bit memory space. Even when more than 4GB of memory is present, each process still has the normal 2GB virtual address space, and the kernel address space is still 2GB, just as on a normal non-PAE system.
However, systems booted /PAE can support up to 64GB physical memory. A 32-bit process can "use" large amounts of memory via AWE (address windowing extension) functions. This means that they must map views of the physical memory they allocate into their 2GB virtual address space. Essentially, they can only use 2GB of memory at a time.
Di daftar yang saya copy itu kan ada 2 kategori.. Usable dan Left... Okelah DX 10 keatas ga ada mirror, tapi kan berarti cuma Left nya yang ilang, usablenya tetap kepotong.
Jadi pada non windows server, usable memory terpotong address space, sedangkan Left memory terpotong duplikasi VRAM yang besarnya tergantung pemakaian.
Wadoh... wakakakaka.. sori deh penonton, dagelannya jadi ga seru yah![]()
yup....walaupun cukup seru...TAPI jadi OOT neh.....
PLZ back to topic ALL......
Berhalaman-halaman mayoritas sama ya kesimpulannya..
Berhubung 4850 lagi masuk kandang service center (garansi berakhir jan 2010 tapi masih diterima) jadi terpaksa liat2 lagi jajaran vga yg available saat ini. Ternyata memang kalo mempertimbangkan price/performance pilihannya tidak lain dan tidak bukan hanya ATI.. mulai dari kelas budget hingga high-end..
Seandainya NVIDIA menurunkan kelas high-end nya ke level mainstream, mungkin ceritanya bisa sedikit berbeda. Tapi itu rasanya akan susah terjadi selama NVIDIA belum punya produk baru yang bisa mengisi kekosongan di level high-end apabila yg lama diturunkan kelasnya![]()
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Can you see the stars..? Shattering..
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