Game Title
“THE GAUGE OF HOSTILITY”
Game Description - This game is intended for people ages sixteen and above. The game cover will have a label from
PEGI the (Pan European Games Information), which will be age rated 16+, suitable for late teens
onwards.
This is a First Person Shooter combined with Simulation and Real Time Strategy which means you will control Units to manage how well his/her combat technique develops through the game. At the beginning of the game, you are in command of a platoon from the “The Hornet”. an Elite Special Forces unit operating vanguard of multi national Military regiments. Set in the year 2015. The Hornet depicts a near future in which an ultra Terrorist organisation have seized power in the World and begun a campaign of aggression to gain control of the peace. With the situation rapidly deteriorating, your team is inserted into hotspots like Urban City, Deep Forest and The Gulf to help bring about stability.
GAME LOOKING
Video Opening - The game starts with an opening video which has been created by MAYA. The opening starts from Combat on Urban City. The view will be from the Satellite aiming down looking back at the land and the camera will be going around to view all the war zone from every angle.
Play Menu
• Campaign Mode - Classic scenario-based game play
• Co-Op - Classic Scenario on multi player mode
• Quick Mission - Play part of mission campaign
• Multi Player - Competitive Multi Player-LAN/Internet
• Training - Tutorial mode
Tools Menu
• Mission Editor – Create your own scenarios, which you can control map size, mission goal, enemy unit and skills
• Stock – A place to Store and Modification unlocked weapons from each completed mission.
• Character Design – Create your own character, you can save it as files. Your character can be used when next time you would like to create a new game.
• Video Gallery – You can Reply and Store your mission record saved as Video Files.
Save & Load Menu
• Save Game
• Load Game
Option Menu
• Adjust various game options and settings
• Control setting
• Connection setting
• Display Setting
Exit
• Back to mission menu
• Quit game
GAME PLAYING
Gaming time clock
• The time clock in the game is real earth time
• 1 hour in game = 1 hour real earth time
How to play - Before each mission, you will get a video briefing you on your team's goals, as well as a 3D Map Feed of the mission area. After the briefing, you'll carry out tasks like assaulting enemy camps or facilities, rescuing downed pilots and recovering or destroying intelligent data, blowing up bunkersbridges- facilities, ambushing or sabotaging an enemy's column and fighting through bombed-out towns or Gas Poisoned fields.
You'll get to assign soldiers with particular specialities like Sniper, Demolition, Support, Operator and Engineer to three fire teams to create a balanced force based on mission goals. Each fire team can include up to three men, you can only enter a mission with a measly total of nine men. Each soldier is rated for Weapon Skill, Stealth, Mobility, Techniques and Intelligence. The mission will be set of Slow, Stealthy and Unpredictable. Your basic weapon will be equipped with Silencer Devices to reduce Sound and Muzzle Flash. Once you arrived at the insertion zone, one of your specialist member can operate the UAV to gather intelligent about moving targets around your mission area. You need to plan your each and every movement in order to not attract any attention before you reach the mission target. Being cautious, well equipped and stealth like at all possible times, to accomplish the mission in a efficient manner.
The basic of physics law will be effect the game. Wind, Range and Gravitation will be Influenced your accuracy. If you using Guided Rocket Launcher, you will guide the missile from the placer its launched to reach the target, which mean you will exposes your position to the enemy. The Engineer is used to fix or operate specific equipment such as Radar Station to provide information about target area to the best path to reach in a safe way, Tag Enemy Units, Capturing Enemy Property such as Command Centre or Scramble Enemy Communications.
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